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Multimedia 1 dla listy Rustic Clay Pack. Clay Props Vol.1

Opis

Rustic Clay Pack Vol.1 contains 13 unique clay assets. Each model includes 3 polygon variations (Low, Mid, High). All assets feature 4K PBR textures and are fully game-ready. Included formats: UE5, FBX, OBJ, BLEND.

Detailed specifications for each mesh are listed below, along with links to each model sold separately.

Meshes:
Medieval Wooden Goblets and Cup
SM_Clay_Goblet_01_01 - Vertices 7060; Poly 7097;

SM_Clay_Goblet_01_02 - Vertices 21691; Poly 43378;

SM_Clay_Goblet_01_high - Vertices 555264; Poly 1110524;

SM_Clay_Goblet_02_01 - Vertices 8004; Poly 8039;

SM_Clay_Goblet_02_02 - Vertices 19199; Poly 38394;

SM_Clay_Goblet_02_high - Vertices 532446; Poly 1064888;

SM_Clay_Goblet_03_01 - Vertices 7737; Poly 7782;

SM_Clay_Goblet_03_02 - Vertices 24909; Poly 49814;

SM_Clay_Goblet_03_high - Vertices 597830; Poly 1195656;

SM_Clay_Cup_01 - Vertices 4656; Poly 4741;

SM_Clay_Cup_02 - Vertices 19379; Poly 38754;

SM_Clay_Cup_high - Vertices 558121; Poly 1116238;

Wide Clay Plate with Floral Ornament

SM_Wide_Clay_Plate_01 - Vertices 3873; Poly 3895;
SM_Wide_Clay_Plate_01_Bonus - Vertices 8657; Poly 8655;

SM_Wide_Clay_Plate_02 - Vertices 20772; Poly 41540;

SM_Wide_Clay_Plate_high - Vertices 531763; Poly 1063522;

Aged Clay Bowl

SM_Dirty_Clay_Bowl_01 - Vertices 3259; Poly 3304;

SM_Dirty_Clay_Bowl_02 - Vertices 21298; Poly 42592;

SM_Dirty_Clay_Bowl_high - Vertices 545218; Poly 1090432;

Rustic Clay Plate

SM_Clay_Plate_01 - Vertices 2957; Poly 3075;

SM_Clay_Plate_02 - Vertices 21497; Poly 42990;

SM_Clay_Plate_high - Vertices 687923; Poly 1375842;

Ancient Clay Bowl

SM_Clay_Bowl_01 - Vertices 4407; Poly 4454;

SM_Clay_Bowl_02 - Vertices 25017; Poly 50024;

SM_Clay_Bowl_high - Vertices 533683; Poly 1067362;

Decorative Clay Pot with Ornamental Pattern

SM_Decorative_Clay_Pot_01 - Vertices 8568; Poly 8770;

SM_Decorative_Clay_Pot_02 - Vertices 30596; Poly 61212;

SM_Decorative_Clay_Pot_high - Vertices 815948; Poly 1631916;

Rustic Antique Clay Pots

SM_Clay_Pot_01_01 - Vertices 5097; Poly 5096;

SM_Clay_Pot_01_02 - Vertices 34580; Poly 69156;

SM_Clay_Pot_01_high - Vertices 704818; Poly 1409632;

SM_Clay_Pot_01_Cap_01 - Vertices 2355; Poly 2353;

SM_Clay_Pot_01_Cap_02 - Vertices 8635; Poly 17266;

SM_Clay_Pot_01_Cap_high - Vertices 124898; Poly 249792;

SM_Clay_Pot_02_01 - Vertices 5231; Poly 5229;

SM_Clay_Pot_02_02 - Vertices 23235; Poly 46466;

SM_Clay_Pot_02_high - Vertices 699662; Poly 1399320;

SM_Clay_Pot_02_Cap_01 - Vertices 2543; Poly 2546;

SM_Clay_Pot_02_Cap_02 - Vertices 6980; Poly 13956;

SM_Clay_Pot_02_Cap_high - Vertices 170513; Poly 341022;

All textures follow the same naming convention. Below is an example explaining what each texture map represents:

T_Model_Name_D- 4096x4096 (Diffuse)

T_Model_Name_N- 4096x4096 (Normal)

T_Model_Name_N- 4096x4096 (Normal OpenGL)

T_Model_Name_R- 4096x4096 (Roughness)

T_Model_Name_AO- 4096x4096 (Ambient Occlusion)

T_Model_Name_RMA- 4096x4096 (R- Roughnes, G-Metalnes, B-Ambient Oclusion)

If you have any questions, feel free to contact me. Best regards!

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