This model was made in blender4.2 and painted in substance painter
This model was based on the recent discovered design of the ancient megalodon
Comes with blend file with an control rig (with ik,etc) and a export rig that is just a copy transforms of the export rig without all the control bones also i add a multires modifier with a max of 4 subdivisions.
This model was already tested it in Unreal Engine and unity and the animations work fine ,with that said if you have compatibility issues when importing animations to other softwares apart of blender,leave it at the comments so i can fix it.
Hope you like it and any feedback its well received c: