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This is a pack containing a variety of meshes, materials, textures and levels that will help you create a retro pyramid interior and exterior in the style of retro games.
This pack has been made with the idea of creating variations of pyramid interiors.The post process material included is a dithered low resolution colour depth limiter that gives you the classic old school retro look.
Materials also help with this as they all have a feature called vertex snapping that emulates the limited vertex precision of the Retro Consoles.
Two maps are included with this pack, an Asset Zoo that contains all of the included assets and an Example Map that shows a demo environment that you could create with this pack.
Assets are modelled in a way to support vertex lighting systems such as the one in 'Retro Graphics Unreal Pack' by Marcis. 'Retro Graphics' isn't needed but compliments this pack very well.
That being said, the models also look great with the standard per pixel lighting system in Unreal as you can see from the screenshots. Or even baked lighting using the pre-made lightmaps.
This pack supports Unreal Engine 5.0.3+
NOTES:
Make sure your screen percentage is set to 100% in viewport settings for the dithering effect to work properly. In UE5 you can change the 'Default screen percentage mode for realtime editor viewports to 'manual', then Manual screen percentage as 100 in the Project settings.
Included is a video example of our Retro Post Process and usage examples are featured in the screenshots.























