
Description
📄 Documentation: [English] | [中文]
🎬 Video: [Trailer] | [Tutorial]
💬 Community:[Discord] | [QQ:793132509]
Character Customization Tool is an editor plugin built for Unreal Engine character customization workflows. Whether you are creating body shape variants, head shape variants, or multiple character derivatives from one base asset, the tool helps you generate and manage customization assets efficiently inside the Skeletal Mesh Editor, while preserving LOD support and normal detail for more natural deformation and more complete animation adaptation.
NOTE: The body types shown in the preview are not included in the product.
✨ Key Features
🧍Mesh-to-Morph Conversion
Convert a target Skeletal Mesh directly into a Morph Target for your source character, reducing manual sculpting and repetitive setup work.
🚶Morph + Animation
Generate Morph Targets together with matching skeletal animation and Morph Curves, so bone movement and mesh deformation stay in sync.
🏃Large Body Shape Support
Well suited for character customization scenarios with major body proportion changes, where a Morph Target alone is not enough to keep the skeleton and mesh aligned.
📦Batch Generation
Use one Source mesh with multiple Target meshes and generate multiple Morph and animation assets in a single workflow.
🧩 LOD Ready
Generated results support matching LOD data, helping maintain consistent deformation across viewing distances.
CharacterCustomizationTool can be used to quickly build body Morphs, head Morphs, multi-body-type character variants, and advanced customization workflows that require both mesh deformation and skeletal adjustment. It is also suitable for pipelines such as MetaHuman-style body variation workflows, where body shape changes need to work alongside existing facial or additive animation systems.







