
الوصف
Overland expedition 4x4 with a fully modeled interior and a working instrument cluster. Speedometer, tachometer, clock, and secondary gauges use separated needle meshes, ready for real-time value binding instead of baked-in readings. Both dashboard lighting and exterior lamp intensity are exposed as adjustable parameters.
Modularity & Customization:
Built as separate modules end to end - armor swaps, rack loadouts, and wheel sets can be handled as upgrade systems without touching the base mesh
Windows are separate meshes, ready to lower or drive a shatter/destruction setup
Transmission is modeled in full detail and ready for animation
Wipers and other functional hardware are pivoted for motion
Doors, hood, and trunk are fixed body panels and do not open in the current version
Interior and transmission can be removed entirely when not needed
Tested in Blender with Rigacar, RBC, and Launch Control
Technical Specifications:
Polycount: 166,733 triangles
Vertices: 90,699
Scale: Real-world scale (metric)
Geometry: Clean topology, built for close-up and hero-shot use
Pivot: Correctly placed on wipers, transmission, and other functional hardware
Compatibility: Loadout pieces can be repositioned or removed independently of the base vehicle
Textures & Materials:
Resolution: 9 diffuse texture sets total, variable resolution per surface based on actual visual need for better RAM & VRAM management
PBR Workflow: Full ORM maps included and optional - metallic and roughness can also be set directly in-engine
Instancing: Wheels, tires, jerry cans and boxes use instanced geometry to keep the scene light with the full loadout equipped
Formats & Compatibility:
FBX (latest 2020 standard)
OBJ
GLTF
GLB
USDZ
USDC
STL
DAE
DXF
Blender: Native .blend, for both Blender 4.5 and Blender 5+
Reference scene setups from the showcase renders included as bonus files
Support & Feedback:
Questions or issues - [email protected]
If this vehicle works for your project, a review would mean a lot.













