
Descrizione
MESH EXPLOSION is an easy-to-use runtime destruction system for Unreal Engine 5.
Turn your Static Meshes into explosive destructible objects without preparing pre-fractured meshes.
Just add the component, configure your explosion preset, and trigger it from your Blueprint.
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Documentation
Runtime mesh destruction
Works with your own Static Meshes
No pre-fractured meshes required
Physics-based debris
Niagara explosion effects
Explosion sound effects
Customizable explosion presets
Multiple cutter mesh options
Damage-based destruction control
Adjustable explosion force and scale
Simple Blueprint workflow
Multiplayer ready
Object:
Add BPC_ExplosionMesh → Select Explosion Data Asset → Done
Gameplay:
Line Trace → Hit Result → Trigger Explosion
The system handles the runtime mesh processing, destruction, physics debris, Niagara effects and sound automatically.
Custom Explosion PresetsThe included Data Asset allows you to customize:
Base Impulse Force
Impulse Offset
Affect Damage
Scale Factor
Cutter Meshes
Niagara Explosion FX
Explosion Sounds
SFX Attenuation
Duplicate the included Data Asset to create your own explosion presets for different objects and gameplay situations.
Runtime DestructionMESH EXPLOSION performs the destruction at runtime using Dynamic Mesh processing and Boolean operations.
No pre-fractured Geometry Collections or manually prepared destruction meshes are required.
Use it for:
Explosive barrels
Concrete objects
Wooden structures
Environmental destruction
Props
Gameplay objects
Destructible obstacles
Explosive gameplay effects
3 Blueprints
3 Cutter Static Meshes
1 Niagara System
1 Sound Cue
1 Sound Attenuation
1 Explosion Data Asset
Requirements:
Geometry Script plugin.
Built for Unreal Engine 5.



