
Descripción
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Bone Breaker – Multiplayer Dismemberment System
Description
Create realistic and fully replicated character dismemberment in Unreal Engine with Bone Breaker.
Bone Breaker is a lightweight C++ plugin that enables dynamic bone-based limb removal, detached limb physics, blood effects, and multiplayer replication. Designed for shooters, zombie games, horror experiences, and action combat systems, the plugin integrates directly with existing skeletal meshes and damage systems.
No custom character framework is required. Simply assign your limb data, configure effects, and trigger dismemberment from Blueprint or C++.
Key Features
• Dynamic bone dismemberment system
• Bone hiding and limb separation at runtime
• Physics-based detached limb actors
• Niagara blood effect support
• Per-limb damage thresholds
• Custom limb meshes for each body part
• Multiplayer replicated functionality
• Blueprint and C++ integration
• Lightweight runtime plugin
• Easy setup and customization
Included Functionality
• Bone-specific damage handling
• Runtime skeletal bone hiding
• Detached limb spawning
• Limb impulse and directional force support
• Blood FX spawning using Niagara
• Sound effect integration
• Limb lifespan management
• Network replication support
• Data Asset driven configuration
Ideal For
• FPS Games
• Third-Person Shooters
• Zombie Survival Games
• Horror Games
• Action Combat Games
• Gore Systems
• Multiplayer Combat Systems
Why Choose Bone Breaker?
Unlike complex character frameworks, Bone Breaker focuses on one job: reliable, customizable, and multiplayer-ready dismemberment.
The system is fully source included, easy to extend, and designed to integrate into existing projects without requiring major character rework.
Documentation and setup guide included.



