Technical Details
• Game-Ready Asset with PBR Textures
Built using a physically based rendering workflow suitable for real-time engines.
• Engine Compatibility
Optimized for all modern game engines using the Metalness PBR workflow.
• Real-World Scale
Asset created using accurate real-world measurements.
• Normal Map Standard
Uses MikkTSpace tangent basis for consistent shading across engines.
• Texture Variation and Model
Includes 3 models of drills.
• Texture Resolution
4K Textures — 4096 × 4096
Included Texture Maps
• Albedo (Base Color)
• Normal Map (OpenGL, Direct X Format)
• RMA Packed Map