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Medios 1 para el artículo German Shepherd 3D Model - UE Character Asset

Descripción

UE Overview

Presenting a highly realistic GermanShepherd character asset, crafted specifically for Unreal Engine 5.4 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.

Supported Engine Versions

  • UE 5.4

Required Plugins

  • Groom (Hair System Plugin)

Project Dependencies

  • HairStrands must be enabled for proper hair rendering.

  • Virtual Textures must be enabled in project settings.

  • "Support Compute Skin Cache" must be enabled in Project Settings → Rendering.

File Contents

  • Skeletal Mesh

  • Groom Hair System

  • 5 Animations (Run01, Walk, Run02, Trot, Yelp)

  • Control Rig

  • 4K UDIM Textures (BaseColor, Normal, Roughness, SSS, etc.)

Key Features

Model Details: Total vertex count is 109,301 and polygon count is 109,124, ensuring the model's intricacy and realism.Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.Groom Fur: A complex fur system was created in Blender, and the GermanShepherd's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.

Size of Maps

GermanShepherd_Body_Hair_BaseColor.uasset, 4096*4096

GermanShepherd_Body_Hair_ID.uasset, 4096*4096

GermanShepherd_Body_Normal.uasset, 4096*4096

GermanShepherd_Body_Roughness.uasset, 4096*4096

GermanShepherd_Body_Skin_BaseColor.uasset, 4096*4096

GermanShepherd_Body_Specular.uasset, 4096*4096

GermanShepherd_Body_SSS.uasset, 4096*4096

GermanShepherd_EyeAndClaw_BaseColor.uasset, 4096*4096

Rigging

Global Control:

GermanShepherd_Rig_ctrl: Control the entire model's global movement and orientation.Spine Control:

DEF_Neck_000_ctrl, DEF_Spine_004_ctrl, DEF_Spine_002_ctrl and DEF_Spine_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.Neck and Head Control:

DEF_Neck_ctrl_2, DEF_Neck_001_ctrl_2 and DEF_Neck_002_ctrl_2: Control different segments of the neck.DEF_Neck_003_ctrl: Main controller for the head.DEF_Neck_003_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.Facial Features Control:

With a detailed facial controller to create more facial expressions.DEF-eye_R_ctrl_2, DEF-eye_L_ctrl and DEF-eye_R_ctrl: Eye controllers.Ear Control:

DEF_Ear_001_L_ctrl, DEF_Ear_002_L_ctrl, DEF_Ear_003_L_ctrl...: Controllers for the left ear.DEF_Ear_001_R_ctrl, DEF_Ear_002_R_ctrl, DEF_Ear_003_R_ctrl...: Controllers for the right ear.Limbs Control:

DEF_Shoulder_F_001_L_ctrl and DEF_Shoulder_F_001_R_ctrl: Left and right shoulder controllers respectively.DEF_Arm_B_001_L_ctrl and DEF_Arm_B_001_R_ctrl: Controllers for the left and right pelvic regions.DEF_Palm_F_L_ctrl_2_2, DEF_Palm_F_R_ctrl_2_2, DEF_Palm_B_R_ctrl_3 and DEF_Palm_B_L_ctrl_3: IK master controllers for the four limbs.Tail Control:

DEF_Tail_001_ctrl, DEF_Tail_002_ctrl, DEF_Tail_003_ctrl...: Controllers for various segments of the tail.And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the GermanShepherd.

Animation

Loopable Run01 animation at 30 fps, frame range 0-220;

Loopable Run02 animation at 30 fps,frame range 0-12;

Loopable Trotting animation at 30 fps, frame range 0-360;

Loopable Walking animation at 30 fps, frame range 0-360;

Unlooped Yelping animation at 30 fps, frame range 0-364;

Formatos incluidos