
Descrição
Discord💬 Demo 📁Video 📷 Written reviews 💭 How to add to MST Pro or other V3 system | Quickstart guide and Documentation 📑
Hyper Quest System v4
Hyper Quest System lets you create immersive, story-driven quests that guide players through epic adventures with diverse objectives and rewarding progression. I built this system to help developers design everything from simple side quests to full main storylines without getting buried in complicated setups. Hyper modules are designed to fit perfectly together, making it easy to expand your game step by step.
Key Features
Quest Management
Quest Menu: user-friendly interface for browsing and managing quests with cover images and descriptions
Quest Tracking: real-time updates and clear objective displays
Quest Info Customization: unique quest names, tags, types (main/side), level requirements, intro stories, chapter assignments, non-abandonable quests
Quest Stages and Objectives
Multi-Stage Quests: create quests with multiple stages, logs, and distinct objectives
Diverse Quest Tasks supported:
Deliver Item
Kill specific targets
Interact with Actors
Learn skills or knowledge
Obtain Object
Craft items
Gather materials
Steal items
Find NPCs or objects
Perform gameplay actions
Level Up To required levels
Use Item or Skill
Consume Item
Discover Area
Complete Narrative story pieces
Optional Objectives: add side goals that enhance depth and player choice
Quest Progression
In-Game Progression Updates: real-time feedback for completed stages and objectives
Triggerboxes: initiate quest stages or side quests on area entry
Quest Markers: show configurable objective markers, sequentially or based on quest status
Rewards and Prerequisites
Stage Rewards: give items, experience, or currency
Quest Prerequisites: set required skills, levels, or previous quests to unlock new missions
100% Blueprint, modular, and highly extendable
Built on 50 000 Hours of Experience
Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
Hyper modules are fully modular and designed to integrate seamlessly
Clear, well-organized Blueprints that scale with your project
Reliable design principles for flexibility, maintainability, and performance
Active Discord community to support your development journey
Optional learning courses available:







