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Mídia 1 do anúncio Hyper Quest System v4

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Hyper Quest System v4

Hyper Quest System lets you create immersive, story-driven quests that guide players through epic adventures with diverse objectives and rewarding progression. I built this system to help developers design everything from simple side quests to full main storylines without getting buried in complicated setups. Hyper modules are designed to fit perfectly together, making it easy to expand your game step by step.

Key Features
  • Quest Management

    • Quest Menu: user-friendly interface for browsing and managing quests with cover images and descriptions

    • Quest Tracking: real-time updates and clear objective displays

    • Quest Info Customization: unique quest names, tags, types (main/side), level requirements, intro stories, chapter assignments, non-abandonable quests

  • Quest Stages and Objectives

    • Multi-Stage Quests: create quests with multiple stages, logs, and distinct objectives

    • Diverse Quest Tasks supported:

      • Deliver Item

      • Kill specific targets

      • Interact with Actors

      • Learn skills or knowledge

      • Obtain Object

      • Craft items

      • Gather materials

      • Steal items

      • Find NPCs or objects

      • Perform gameplay actions

      • Level Up To required levels

      • Use Item or Skill

      • Consume Item

      • Discover Area

      • Complete Narrative story pieces

    • Optional Objectives: add side goals that enhance depth and player choice

  • Quest Progression

    • In-Game Progression Updates: real-time feedback for completed stages and objectives

    • Triggerboxes: initiate quest stages or side quests on area entry

    • Quest Markers: show configurable objective markers, sequentially or based on quest status

  • Rewards and Prerequisites

    • Stage Rewards: give items, experience, or currency

    • Quest Prerequisites: set required skills, levels, or previous quests to unlock new missions

  • 100% Blueprint, modular, and highly extendable

Built on 50 000 Hours of Experience

Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?
  • Hyper modules are fully modular and designed to integrate seamlessly

  • Clear, well-organized Blueprints that scale with your project

  • Reliable design principles for flexibility, maintainability, and performance

  • Active Discord community to support your development journey

  • Optional learning courses available:

Formatos incluídos