
설명
WallClock01
Object:
Made in Blender.
Ready to render on cycles.
Model centered at origin 0,0,0.
This model contains 4 separate objects. (WallClock, Hourhand, Minutehand and Pendulum).
All objects are grouped with centered pivots for easier handling or animation.
Real world scale.
Dimensions/cm:
W: 36cm
D: 16cm
H: 50cm
Textures/Materials:
Uv Unwrapped.
Non-Overlapping.
PBR textures.
Textures resolution:
2048x2048px (Main)
1024x1024px (Glass)
Textures format: PNG.
Materials and textures named.
Textures set available:
PBR Metal/Rough: BaseColor, Normal(OpenGL/DirectX), Roughness, Metallic, Ambient Occlusion and Opacity.
Unity HDRP: BaseColor, MaskMap, Normal.
Unity Standard: AlbedoTransparency, MetallicSmoothness, Normal, Ambient Occlusion.
Unreal Engine: BaseColor, OcclusionRoughnessMetallic, Normal.
Geometry:
Polygon-mesh.
Triangulated
Vertices: 2401
Triangles: 4252
File formats:
Blender
glTF
Fbx
Obj
Additional notes:
Trademarks and logos do not exist in real life.
Other formats than Blender may be necessary to apply the textures manually.















