
Descrição
Control Unreal Editor with Claude Code, Codex, or any MCP-compatible AI agent. Blueprint Stack gives AI agents direct access to Blueprints, materials, Niagara, animations, assets, PIE, Python, and editor automation.
Best for: solo devs, technical artists, plugin developers, and teams who want to prototype Unreal gameplay faster.
What can it do?
Example prompts:
“Create a third-person dash ability with cooldown and input binding.”
“Generate a Blueprint actor with health, damage, and death events.”
“Create a material graph for a dissolving shield effect.”
“Set up a Niagara burst effect and attach it to this Blueprint.”
“Find all assets using this material and rename them.”
“Run PIE, capture the viewport, and debug the result.”
If you run into any issues make sure to join our discord and ask for help there!
UE Tools:
Batch blueprint node graphs
Blueprint variables, functions, components
Actor spawning, transforms, properties
Material expression graphs
Behavior Trees, GAS, Enhanced Input, Niagara, StateTrees
Animations, montages, blend spaces, IK, physics
Asset create, rename, duplicate, delete, search
DALL-E image & Meshy 3D generation
Python scripts, viewport capture, PIE control
MCP + ACP protocols, streaming web UI
Enabled Plugins:
1. Niagara
2. GameplayAbilities
3. EditorScriptingUtilities
4. IKRig
5. ControlRig
6. PoseSearch
7. StateTree
8. EnhancedInput
9. PCG
10. Metasound
11. GeometryCollectionPlugin
12. FieldSystemPlugin



