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出品Blueprint Stack - AI Agent Tools for Unreal Blueprints, Materials & Assetsのメディア1
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説明

Control Unreal Editor with Claude Code, Codex, or any MCP-compatible AI agent. Blueprint Stack gives AI agents direct access to Blueprints, materials, Niagara, animations, assets, PIE, Python, and editor automation.

Best for: solo devs, technical artists, plugin developers, and teams who want to prototype Unreal gameplay faster.

What can it do?

Example prompts:

  • “Create a third-person dash ability with cooldown and input binding.”

  • “Generate a Blueprint actor with health, damage, and death events.”

  • “Create a material graph for a dissolving shield effect.”

  • “Set up a Niagara burst effect and attach it to this Blueprint.”

  • “Find all assets using this material and rename them.”

  • “Run PIE, capture the viewport, and debug the result.”

If you run into any issues make sure to join our discord and ask for help there!

UE Tools:

  • Batch blueprint node graphs

  • Blueprint variables, functions, components

  • Actor spawning, transforms, properties

  • Material expression graphs

  • Behavior Trees, GAS, Enhanced Input, Niagara, StateTrees

  • Animations, montages, blend spaces, IK, physics

  • Asset create, rename, duplicate, delete, search

  • DALL-E image & Meshy 3D generation

  • Python scripts, viewport capture, PIE control

  • MCP + ACP protocols, streaming web UI

Enabled Plugins:

1. Niagara

2. GameplayAbilities

3. EditorScriptingUtilities

4. IKRig

5. ControlRig

6. PoseSearch

7. StateTree

8. EnhancedInput

9. PCG

10. Metasound

11. GeometryCollectionPlugin

12. FieldSystemPlugin

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