
説明
Painted World is a stylized painterly material system for Unreal Engine, designed to help artists quickly create cohesive hand-painted environments with flexible material controls, coordinated presets, water, glass, surface variation, and post-process styling.
The package is built as a content-only Unreal Engine project and is designed for environment art, stylized games, cinematic scenes, architectural visualization, and painterly world building.
KEY FEATURES
• Painterly Opaque material workflow
• Masked material workflow
• Stylized Glass material workflow
• Painterly Water material system
• Single Layer Water support
• Post Process painterly workflow
• Water and mesh interaction showcase
• 40 coordinated material presets
• 12 performance tier material instances
• 5 ready-to-use surface material instances
• 10 surface library textures
• 5 final showcase / demonstration maps
• In-engine Quick Start documentation map
• Organized material instance structure for artist-friendly customization
SURFACE LIBRARY
Includes ready-to-use surface setups such as:
• Aged Sandstone
• Canal Masonry Moss
• Earthen Plaster
• Limewashed Plaster
• Weathered Painted Wood
PERFORMANCE OPTIONS
Painted World includes Lite, Standard, and Cinematic configurations to help artists choose an appropriate visual-quality level for different project requirements.
DOCUMENTATION
An in-engine Quick Start Guide is included directly inside the Unreal project. It provides visual examples for:
• Material roles
• Surface Library
• Coordinated Presets
• Performance Tiers
• Water and Glass
• Final Maps and recommended workflow
TECHNICAL INFORMATION
• Unreal Engine 5.5 and 5.8 versions available
• Content-only project
• No C++ required
• No required external plugins
• No custom engine modifications required
• Organized under /Game/PaintedWorld
• Includes demonstration and reference maps
Painted World is intended to provide a flexible foundation for artists who want a cohesive painterly look while still retaining control over individual materials, surfaces, water, glass, and overall scene presentation.








