Demo Video | Simple Tutorial
Create expressive eyes for realistic characters, anime, cartoons and fantasy creatures. Start with a ready-made preset, then customize the iris, pupil, sclera, cornea, emission and special effects through Material Instances.
The general-purpose materials work with simple primitives and custom meshes, so you do not need a specially modeled eyeball to get started.
Three materials for different needs
Sphere: detailed procedural eyes designed for a standard sphere.
MetaHuman Eye: a dedicated material adapted to MetaHuman eye geometry.
Universal: a lightweight alternative designed for mobile projects and scenes with tighter performance budgets.
Bonus: Texture Baking Tool*
Bake your customized eye appearance into textures for use in a simpler material. An additional optimization option for mobile games, small on-screen characters and distant eyes.
*To use the texture baking tool, enable the Geometry Script plugin under Edit → Plugins, then restart Unreal Editor.