
설명
Overview:
A high -performance dynamic split screen system that automatically adjust viewport layouts based on player positions. Features gap-based split line borders, smooth/binary transitions modes, and optimized viewport management with full blueprint library exposing the api.
https://youtu.be/ezXrxbQfuMc?si=MMrShAUuFeK9XRkm
Core Split Screen System🚀 Performance Optimized: Uses viewport rectangles instead of render targets
🎯 Distance-Based: Automatic split/merge based on configurable player distances
⚡ Dual Transition Modes: Binary (instant) or Smooth (animated) transitions
🎮 Multi-Player Support: 2-player, 3-player, and 4-player layouts
🎨 Gap-Based Borders: Natural black borders between viewports
📺 Asymmetric Screen Space: Give one player more screen space (60-90%)
🎬 Smooth Animations: Configurable transition durations
🎮 Gameplay Integration: Perfect for inventory, crafting, dialogue systems
📱 Blueprint Friendly: Easy-to-use Blueprint nodes
Gap-Based Design: Uses viewport gaps to create natural black borders
Configurable Width: Adjustable border thickness
All Mode Support: Works with all player counts and transition modes
Performance Friendly: No canvas drawing overhead



