콘텐츠로 건너뛰기
Animation Processor 제��품 등록을 위한 미디어 1개

설명

Common:

  • Constrain Bone(Retarget IK bone or attach A bone to B bone)
  • AnimCombind(Quickly synthesize two different or identical animation sequences into one, commonly used to extend the time of animation sequences)
  • LayerBlend(Mix animations of different bones to form a new animation sequence)
  • ApplyCurve(Add commonly used animation curves and footstep notifications)
  • Rate(Change animations rate)
  • Invert(Flip animation)
  • PoseCurve(Copy curve from other pose sequence)
  • FrameRate(Change sequence frame rate)
  • BlendPose(You can use 2 pose to create pose by alpha,like foward and 45up pose to create 90Up pose)
  • ReplaceTrack(Copy anim track to other track,use to ik_hand_gun to weapon_r(this is new bone))
  • Socket(Create socket by pose bone track,you can get weapon socket attach to hand_r,and it use pose->ik_hand_gun)

Addation:

  • RootMotion(Add an move addition to root,For repairing the starting position)
  • RotatorAddation(Used to add additions to bone, such as body lean or repairing arm orientation)
  • CreatePoseAddation(Remove the difference between two Poses and create them as assets)

Factory(Beta):

  • StartAnim(Use idle and move anim to make start animation )
  • DistortAnim(Create an animation that becomes smaller and eventually disappears )

포함된 포맷