
Beschreibung
Common:
- Constrain Bone(Retarget IK bone or attach A bone to B bone)
- AnimCombind(Quickly synthesize two different or identical animation sequences into one, commonly used to extend the time of animation sequences)
- LayerBlend(Mix animations of different bones to form a new animation sequence)
- ApplyCurve(Add commonly used animation curves and footstep notifications)
- Rate(Change animations rate)
- Invert(Flip animation)
- PoseCurve(Copy curve from other pose sequence)
- FrameRate(Change sequence frame rate)
- BlendPose(You can use 2 pose to create pose by alpha,like foward and 45up pose to create 90Up pose)
- ReplaceTrack(Copy anim track to other track,use to ik_hand_gun to weapon_r(this is new bone))
- Socket(Create socket by pose bone track,you can get weapon socket attach to hand_r,and it use pose->ik_hand_gun)
Addation:
- RootMotion(Add an move addition to root,For repairing the starting position)
- RotatorAddation(Used to add additions to bone, such as body lean or repairing arm orientation)
- CreatePoseAddation(Remove the difference between two Poses and create them as assets)
Factory(Beta):
- StartAnim(Use idle and move anim to make start animation )
- DistortAnim(Create an animation that becomes smaller and eventually disappears )




