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Action-Adventure Movement System (AAMS V2)


A Complete Blueprint Gameplay Foundation for Unreal Engine

Stop building every traversal mechanic from scratch.

AAMS gives you a modular foundation for action-adventure gameplay with movement, parkour, climbing, swimming, grappling, ropes, rail grinding, environmental interactions, multiplayer replication, and 475+ included animations, all designed to work together.

Instead of buying multiple systems and spending weeks making them cooperate, AAMS gives you one connected framework you can build your game on.

Perfect for action-adventure games, RPGs, ARPGs, platformers, and open-world games.

✓ 475+ Animations
✓ 100% Blueprints
✓ Fully Network Replicated
✓ Motion Matching + State Machine Examples
✓ Third-Person + First-Person Support
✓ Modular Actor Component Integration
✓ Use Your Own Character
✓ Playable Demo
✓ Documentation + Video Tutorials
✓ Active Support & Regular Updates
★★★★★ 5.0 Rating from 70 Fab Ratings


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Try it before you buy:

🎮 Playable Demo V2.0.16 |📄 Documentation V2.0 | 🎯 Support | 💬 Discord | 🛠️ Interactive Integration Guide

Promo Videos:

🎬 Promo Video V2.0 (short) | 🎥 Demo Video V2.0 (long) | 🎥Add Your Own Character in Under 5 Minutes | Animation Showcase Video (Over 475 animations)

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One System. Dozens of Mechanics.

AAMS is more than a locomotion or parkour package. It combines the movement and environmental gameplay systems commonly needed for a modern action-adventure game into one framework.

Use the complete system as the foundation of a new project or integrate individual features into your existing character.

Most gameplay values can be adjusted through Blueprints and Data Tables, making it easy to customize speeds, jump heights, timings, animations, camera settings, effects, and other behavior.

Movement & Parkour

Walk, jog, sprint, crouch, dash, jump, double jump, vault, mantle, wall run, wall slide, wall jump, slope slide, free fall, landing rolls, hard landings, and fall damage.

Advanced Ledge Climbing

Free hang, braced hang, ledge movement, ledge-to-ledge jumps, eight-direction climbing jumps, inside and outside corners, mantle transitions, climbing vaults, and drop/grab transitions.

Environmental Traversal

Ladders, vine/wall climbing, beam walking and hanging, narrow passages, ziplines, parachute/glider traversal, moving platforms, and more.

Rail Grinding

Create modular grind rails with per-rail speed, meshes, effects, sound, direction changes, player turning, jumping off, and rail-to-rail jumping.

Rope & Pole Systems

Climb and swing from ropes, build momentum, launch into movement, swing from horizontal poles, and transition naturally between traversal states.

Grappling Hook

Integrated grappling traversal with character alignment, example grappling equipment, example UI, and movement support.

Swimming & Underwater Gameplay

Surface swimming, underwater movement, water entry and exit, swim-to-ledge transitions, breath, drowning support, and underwater gameplay.

Environmental Interactions

Doors, locked doors, multi-directional doors, levers, buttons, push/pull objects, floating movable objects, gravity-aware objects, moving platforms, and puzzle interactions.

Obstacles & Examples

AAMS includes example gameplay actors such as swinging hammers, trap doors, moving blocks, launch pads, and physics-based traversal obstacles to help you prototype levels quickly.

475+ Animations Included

AAMS includes a large animation library covering locomotion, climbing, traversal, swimming, interactions, and environmental gameplay.

Use the included animations or replace them with your own through the animation data system.

The package includes a complete Animation Blueprint, Motion Matching example for UE5.5+, traditional State Machine example, Motion Warping, Distance Matching, modular Animation Data Tables, and traversal alignment tools.

Choose Motion Matching or traditional State Machine locomotion based on the needs of your project.

Use Your Own Character

AAMS is built around modular Actor Components, so you are not locked into the included example character.

Add AAMS to your existing character, retarget the animations, replace animation sets through Data Tables, customize the Animation Blueprint, and integrate only the mechanics your project needs.

Watch the Add Your Own Character tutorial to see the basic integration process in under five minutes.

Built for Multiplayer

AAMS is fully network replicated and designed for multiplayer projects.

Movement and traversal systems already include multiplayer support, helping you avoid purchasing a single-player package only to rebuild its mechanics for networking later.

First-Person + Third-Person Support

AAMS supports both gameplay perspectives and allows camera behavior to change based on movement state.

Configure camera settings for different mechanics and adapt the system to the style of your project.

Built to Be Modified

AAMS is 100% Blueprint-based and designed for developers who want a strong foundation without being locked into a black-box solution.

Customize movement speeds, jump heights, climbing limits, traversal timing, animations, camera behavior, interactions, surface effects, gameplay values, and more.

Use AAMS as-is, modify individual mechanics, or build your own systems on top of the framework.

More Than Movement

Buying separate systems for parkour, climbing, swimming, grappling, ropes, rails, interactions, animations, and multiplayer can quickly become an integration project of its own.

AAMS was built so those mechanics already share the same gameplay foundation.

Spend less time connecting systems together and more time building your game.

Included Extras

AAMS also includes a surface-based Footstep System, footprints, stat/pickup examples, example environments, demo content, documentation, and tutorials.

Supported physical surfaces include grass, dirt, gravel, stone, snow, wood, water, metal, mud, and more.

Proven & Actively Supported

AAMS has a 5.0 / 5 rating from 70 Fab ratings and continues to receive new features, improvements, compatibility updates, and support.

Recent additions include Motion Matching, Rail Grinding, Grappling, Parachute/Glider traversal, retargeting improvements, animation updates, and additional traversal mechanics.

Build the gameplay. Skip the months of groundwork.

AAMS V2 gives you the movement, traversal, interaction, animation, and multiplayer foundation so you can focus on what makes your game unique.

Tutorial Videos:

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