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商品 Incremental Engine Pro | Idle, Clicker, Tycoon, Prestige & Economy Framework 的媒体 1

描述

UPDATE 19.10.2026 — VERSION 1.1.0

New Objectives & Rewards modules for Unity and Unreal: configurable metric targets, prerequisite chains, one-time resource rewards, saved objective progress and a live Objectives screen in all five samples. Includes native Objective Catalog assets, Unity APIs, Unreal Blueprint APIs and a dated changelog.

Stop rebuilding the same incremental-game systems for every new project.

Incremental Engine Pro is a complete dual-engine framework for creating idle, clicker, tycoon, factory, management and incremental RPG games in Unity 6.5 and Unreal Engine 5.8.

It combines a scalable runtime economy with professional editor tools, playable examples and native implementations for both engines.

This is not a single themed clicker template.

It is a reusable production framework designed to help developers create, simulate, balance and ship many different types of incremental games.

CORE ECONOMY SYSTEMS

• Large-number economy designed for incremental progression

• Multiple currencies and resources

• Atomic resource transactions

• Configurable generators and producers

• Multi-input and multi-output production chains

• Storage limits, starvation and bottleneck handling

• Constant and geometric cost progression

• Buy 1, 10, 25, 100, custom quantities and Buy Max

• Upgrades and ordered modifiers

• Unlock conditions with AND/OR logic

• Prestige and rebirth progression

• Automation rules and manager systems

• Offline progression

• Save, backup, recovery and versioned migration

ECONOMY LAB

Analyze and balance your economy before players encounter progression problems.

The included Economy Lab provides eight live chart families:

• Currency over time

• Production per second

• Unlock timeline

• Upgrade purchase timeline

• Prestige reward curve

• Generator contribution

• Resource bottlenecks

• Offline-versus-online comparison

Simulation results can be exported to CSV and JSON for additional analysis.

REUSABLE SKILL TREE

The included native Skill Tree component supports:

• Locked

• Unlocked

• Available

• Purchased

• Maxed

It also includes:

• Visible prerequisite connectors

• Multiple progression branches

• Ranked nodes

• Costs and requirements

• Detailed tooltips

• Custom themed icons

• Runtime purchasing and prerequisite logic

The included Idle RPG sample demonstrates Production, Efficiency, Automation, Prestige, Economy and Utility branches.

FIVE PLAYABLE SAMPLE EXPERIENCES

Business Tycoon

A complete management example featuring businesses, production chains, automation, upgrades, prestige, offline earnings and Economy Lab integration.

Minimal Clicker

A clean example showing the smallest practical setup.

Cozy Farm Idle

A farming and food-production economy with passive progression.

Sci-Fi Factory

A multi-resource industrial economy with research and automation.

Idle RPG

Combat progression, upgrades, rebirth and the reusable Skill Tree.

EDITOR TOOLS

• Welcome and onboarding experience

• Starter Economy Wizard

• Five ready-to-generate economy presets

• Economy Lab

• Validation and diagnostics

• Unity API examples

• Unreal C++ and Blueprint examples

• Performance and debugging tools

DUAL-ENGINE DELIVERY

Unity 6.5:

• Native C# runtime

• Unity editor tools

• Five demo scenes

• Unity UI integration

Unreal Engine 5.8:

• Native C++ plugin

• Blueprint-accessible runtime API

• Native Slate/editor tools

• Five demo maps

The systems share the same concepts and verified economy behavior, while each implementation follows the native architecture of its engine.

IDEAL FOR

• Idle games

• Clicker games

• Tycoon games

• Factory and automation games

• Management simulators

• Incremental RPGs

• Prestige and rebirth systems

• Economy-heavy progression

• Farming and production games

DOCUMENTATION AND LEARNING MATERIAL

• Offline documentation

• Quick-start guide

• 12-minute tutorial

• 75-second feature trailer

• API examples

• Sample economies

• Diagnostics and validation guidance

TESTED RELEASE

• Unity 6.5.4f1

• Unreal Engine 5.8

• Windows / Win64 validated

• Unity Edit Mode: 789 tests passed

• Unity Play Mode: 6 tests passed

• Unreal Automation: 785 tests passed

• Automated economy and progression regression tests in both engines

IMPORTANT COMPATIBILITY NOTE

Windows / Win64 is the fully validated platform for this release.

The Unity edition requires com.unity.ugui 2.5.0.

Other platforms may work but were not part of the final packaged validation matrix.

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