Skip to content
Media 1 for listing Incremental Engine Pro | Idle, Clicker, Tycoon, Prestige & Economy Framework

Description

UPDATE 19.10.2026 — VERSION 1.1.0

New Objectives & Rewards modules for Unity and Unreal: configurable metric targets, prerequisite chains, one-time resource rewards, saved objective progress and a live Objectives screen in all five samples. Includes native Objective Catalog assets, Unity APIs, Unreal Blueprint APIs and a dated changelog.

Stop rebuilding the same incremental-game systems for every new project.

Incremental Engine Pro is a complete dual-engine framework for creating idle, clicker, tycoon, factory, management and incremental RPG games in Unity 6.5 and Unreal Engine 5.8.

It combines a scalable runtime economy with professional editor tools, playable examples and native implementations for both engines.

This is not a single themed clicker template.

It is a reusable production framework designed to help developers create, simulate, balance and ship many different types of incremental games.

CORE ECONOMY SYSTEMS

• Large-number economy designed for incremental progression

• Multiple currencies and resources

• Atomic resource transactions

• Configurable generators and producers

• Multi-input and multi-output production chains

• Storage limits, starvation and bottleneck handling

• Constant and geometric cost progression

• Buy 1, 10, 25, 100, custom quantities and Buy Max

• Upgrades and ordered modifiers

• Unlock conditions with AND/OR logic

• Prestige and rebirth progression

• Automation rules and manager systems

• Offline progression

• Save, backup, recovery and versioned migration

ECONOMY LAB

Analyze and balance your economy before players encounter progression problems.

The included Economy Lab provides eight live chart families:

• Currency over time

• Production per second

• Unlock timeline

• Upgrade purchase timeline

• Prestige reward curve

• Generator contribution

• Resource bottlenecks

• Offline-versus-online comparison

Simulation results can be exported to CSV and JSON for additional analysis.

REUSABLE SKILL TREE

The included native Skill Tree component supports:

• Locked

• Unlocked

• Available

• Purchased

• Maxed

It also includes:

• Visible prerequisite connectors

• Multiple progression branches

• Ranked nodes

• Costs and requirements

• Detailed tooltips

• Custom themed icons

• Runtime purchasing and prerequisite logic

The included Idle RPG sample demonstrates Production, Efficiency, Automation, Prestige, Economy and Utility branches.

FIVE PLAYABLE SAMPLE EXPERIENCES

Business Tycoon

A complete management example featuring businesses, production chains, automation, upgrades, prestige, offline earnings and Economy Lab integration.

Minimal Clicker

A clean example showing the smallest practical setup.

Cozy Farm Idle

A farming and food-production economy with passive progression.

Sci-Fi Factory

A multi-resource industrial economy with research and automation.

Idle RPG

Combat progression, upgrades, rebirth and the reusable Skill Tree.

EDITOR TOOLS

• Welcome and onboarding experience

• Starter Economy Wizard

• Five ready-to-generate economy presets

• Economy Lab

• Validation and diagnostics

• Unity API examples

• Unreal C++ and Blueprint examples

• Performance and debugging tools

DUAL-ENGINE DELIVERY

Unity 6.5:

• Native C# runtime

• Unity editor tools

• Five demo scenes

• Unity UI integration

Unreal Engine 5.8:

• Native C++ plugin

• Blueprint-accessible runtime API

• Native Slate/editor tools

• Five demo maps

The systems share the same concepts and verified economy behavior, while each implementation follows the native architecture of its engine.

IDEAL FOR

• Idle games

• Clicker games

• Tycoon games

• Factory and automation games

• Management simulators

• Incremental RPGs

• Prestige and rebirth systems

• Economy-heavy progression

• Farming and production games

DOCUMENTATION AND LEARNING MATERIAL

• Offline documentation

• Quick-start guide

• 12-minute tutorial

• 75-second feature trailer

• API examples

• Sample economies

• Diagnostics and validation guidance

TESTED RELEASE

• Unity 6.5.4f1

• Unreal Engine 5.8

• Windows / Win64 validated

• Unity Edit Mode: 789 tests passed

• Unity Play Mode: 6 tests passed

• Unreal Automation: 785 tests passed

• Automated economy and progression regression tests in both engines

IMPORTANT COMPATIBILITY NOTE

Windows / Win64 is the fully validated platform for this release.

The Unity edition requires com.unity.ugui 2.5.0.

Other platforms may work but were not part of the final packaged validation matrix.

Included formats