Description
A stylized 3D model with hand-painted textures. Streamer or gamer girl with ARKit blendshapes and Epic Skeleton rig. Perfect character for streaming a live webcam broadcast or dress-up games.
✅All thumbnails and images rendered in Unreal Engine
All clothes can be taken off completely, and a full body is included.
❗ A body of the model is censored and does not contain anatomical features due to UE policy. (Full version by request)
❗❗❗The model uses UDIM textures. If you can't see the body texture please enable Virtual Texturing in your Project Settings.
Video preview: https://youtu.be/C1mog4MVF0k
Main Features:
- Apple ARKit Blendshapes (Live Link Face support).
- Fully modular character: Each part of the wardrobe can be put on or taken off independently.
- Includes static mesh accessories: headset and bracelet
- Includes two different hairstyles: long hair and buns.
- Front strands are separated and can be applied to different bases, buns are also separated and can be used with both hairstyles.
- The long hair has a morph target to fit with the headset.
- Color customization for clothes, eyes, skin, and hair.
- Custom stylized shaders for hair and clothes.
Morph Targets:
There are 52 Apple ARKit morph targets for the character head. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Long hair includes one morph target that allows it to fit under the headset.
Materials and textures:
Virtual texturing streaming is used for the project. Skin and clothes assets are packed on UDIMs.
Textures included:
Body: Color, normal map, roughness + additional skin grunge roughness and normal map for an extra level of details.
Clothes and headset: Color, normal, AO-Roughness-Metalness (packed into one texture by channels), emission, ID map.
Hair: Color, normal, opacity, depth-ID-Root (packed into one texture by channels), hair wind mask. A directional map is included but isn't used in the original project.
Eyes: Color map with alpha (use as ID map for the iris).
The depth of the eye is achieved by a parallax effect. Eye shader is flexible and allows you to change color, size of the iris and pupil, and depth of the pupil.
Custom materials are used in the asset.
Hair and clothes material includes a fake anisotropy effect for a better juicy cartoon look. The ID map allows you to change clothes colors for each item separately easily.
❗This pack provides you with a high-quality character mesh with morphs, high-quality textures, and a skeleton. The materials contain fake anisotropy effects, a colorization system, and parallax (for eyes only). I can not guarantee high performance for every project (especially if you create for mobile platforms). Therefore, depending on your needs, you might want to replace the materials with simplified ones. All the necessary textures are provided in the project.
❗There are no functional blueprints in the pack.
Demo blueprints that are included in the asset serve only previewing purposes.
Demo blueprints:
ABP_Mocap - allows testing the Live Link Face system.
BP_StreamerGirl_Costume1_Demo - used in the Demo level to preview the character.
BP_StreamerGirl_Modular_Demo - used at the Demo level to preview the modular structure of the pack.
LiveLink plugins are activated for demonstration reasons. The related nodes are used in the ABP_Mocap blueprint.
Included formats
- versions