
Описание
AstraBake Plugin for Unreal Engine
Bake MetaHuman animation into clean skeletal bone animation for export to Blender.
AstraBake is built for simulation and technical art pipelines, not high-fidelity facial-performance playback inside Unreal.
Its purpose is to generate clean, dependable bone animation for downstream work such as cloth, hair, fluid and secondary motion simulation.
It is a lightweight Unreal Engine editor plugin built for a simple, fast baking workflow, especially where RigLogic may not be available or desirable.
it is primarily designed and tested for Blender Export workflows. It may also work in other DCC tools, but Blender is the only DCC currently tested.
AstraBake is primarily aimed at MetaHuman facial animation workflows, but it also works with body meshes (and other compatible meshes) that use the same MetaHuman skeleton.
Features:
Live Preview
Single Mesh Workflow (Simple and Fast)
Bake to New AnimSequence (Bone Keys)
Preview Post Process Override
Configurable Output Folder and Naming Suffix
Per-Project User Settings
FBX Export for Blender
Works with Unreal Engine 5.6+
Tutorial: Youtube Tutorial
Documentation and Support: https://www.zenblink.com
Designed for technical artists and simulation focused workflows:
Facial animation export for Blender simulation setups
Cloth simulation
Hair simulation
fluid simulation
VFX workflows
Particles sims
Secondary motion
Blender retargeting workflows
RigLogic-free validation of bone motion
DCC pipeline export
AstraBake helps you move from Unreal animation assets to clean exported motion quickly and reliably.





