
Descrizione
This asset pack provides AI controlled turrets that detect, target and track enemies and fire projectiles, including lead angle calculation that accounts for direction and velocity of the enemy.
Pure Blueprint: no C++ and no plugins beyond the engine defaults (Niagara, Enhanced Input). No collision channels, no config files, no project settings: add it to your project and it works.
Includes three detailed turret Skeletal Meshes (dual barrel, single barrel in high and low poly) with animation blueprints for procedural aiming. Maximum flexibility to provide your own models.
Turrets come with health, damage states (sparks, smoke, fire), damage numbers, a health bar and a destructible turret that breaks apart. Damage them with the engine's Apply Damage from any Blueprint.
Friend/foe detection with teams, changeable at runtime. Dual barrels converge on the target. Health and destruction replicate in multiplayer.
Ready to use, just drop it in your map and it works out-of-the-box with just the default values. The example map shows every feature with a playable third-person character.
Offline documentation is included in the download (Content/AITurret/Documentation/QUICKSTART.md).
You're welcome to join our Discord server for direct and fast support.
Documentation: https://caipiri.dev/docs/ai-turret-blueprint/intro/
Discord Server: https://discord.gg/mcUjEgDkAD
Includes content from Epic Games' Lyra Starter Game and Third Person template, and Quixel Megascans surfaces.
Note: projectiles deal no damage until you add Apply Damage in OnProjectileImpact (see documentation).
Dependencies: none beyond the engine defaults (Niagara, Enhanced Input)





