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出品CallInEditor Containerのメディア1
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説明

Customization helper to manage CallInEditor buttons

Unreal doesn't allow having nested CallInEditor in subcategories, hiding/disabling the buttons or reordering them in the Details panel. This plugin adds those features by forwarding the buttons to a "Container" through a metadata attribute.

To do so, you must first add a UPROPERTY of class `FCallInEditorContainer`. You will use this UPROPERTY to manage your buttons using categories or meta tags (DisplayAfter, EditConditionHides, etc.)
You then simply need to mark your UFUNCTIONs with the `CallInEditorContainer` meta tag to place them within the container.

Features:

  • Add function buttons within sub categories

  • Reorder your function buttons using DisplayAfter properties

  • Disable or hide your function buttons based on EditCondition, EditConditionHides or CanEditChange

  • Add function buttons within parent class containers

  • Blueprint support with metadata property editor

  • Support for UE 5.3+

  • Fully open source, no GenAI use!

Get the demo, documentation and source code at : https://megapunkgames.com/CIEC/

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