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出品CallInEditor Containerのメディア1
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説明

Customization helper to add CallInEditor buttons nested under subcategories in the editor Details panel.

Unreal doesn't allow having nested CallInEditor in subcategories, hiding the buttons or reordering them in the Details panel. This plugin adds those features by forwarding the buttons to a "Container".

To do so, you must first add a UPROPERTY of class `FCallInEditorContainer`. You will use this UPROPERTY to manage your buttons using categories or meta tags (DisplayAfter, EditConditionHides, etc.)
You then simply need to mark your UFUNCTIONs with the `CallInEditorContainer` meta tag to place them within the container.

Get the demo, documentation and source code at : https://github.com/MegaPunkGames/UE-CallInEditorContainer

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