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World State Reset Framework 제품 등록을 위한 미디어 1개

설명

World State Reset Framework (WSRF) is a production-ready Unreal Engine framework for resetting, restoring, and persisting world state without reloading the entire level.

Designed for Souls-like games, action RPGs, adventures, immersive sims, and any project with checkpoint or rest-site mechanics, WSRF lets you decide exactly what resets and what stays changed when the player rests, dies, reloads an area, or triggers a checkpoint.

Enemies can respawn. Traps can reset. Doors can close again. Shortcuts can remain permanently unlocked. Chests and unique pickups can stay collected. Runtime-spawned actors can be restored or removed — all through configurable policies instead of full-map reloads.

KEY FEATURES

• Reset actors by Region, Gameplay Tag, or context
• Automatic initial-state snapshots
• Persistent and resettable world-state policies
• Runtime actor destruction and respawn support
• Stable IDs and instance-safe Effective IDs
• Level Instance support
• World Partition and streaming support
• Deferred restoration for streamed actors
• Dependency-aware multi-phase reset pipeline
• Nested reset FIFO handling
• Rest Site / checkpoint workflow
• Profiles and per-site configuration overrides
• Persistent shortcuts and unique pickups
• Enemy, trap, breakable, chest and runtime actor presets
• Blueprint-friendly workflow
• Editor World State Inspector
• Validation and diagnostics tools
• Niagara integration
• Included demonstration level
• Full source code included

REST SITES

Build checkpoint and resting systems without hard-coding your world logic. Rest Sites can use reusable Profiles, local overrides, reset regions and gameplay rules while keeping persistent world changes intact.


EDITOR WORKFLOW

WSRF includes editor tools for inspecting managed actors, validating Stable IDs, applying presets, examining reset phases, identifying configuration problems and testing resets directly in PIE.


BUILT FOR REAL PROJECTS

WSRF is designed to work with streamed worlds, repeated resets, runtime actors, Level Instances and persistent world changes without relying on a full level reload.


ENGINE SUPPORT

Unreal Engine 5.7 and 5.8

DOCUMENTATION

Complete documentation is included with the plugin and available online:
https://unreal-engine.greyfoxstudio.ca/products/world-state-reset-framework/


INCLUDED

• Runtime framework
• Rest Site system
• Editor tooling
• Niagara integration
• Demo content
• Source code
• Complete documentation

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