
Description
A modular voxel-based building and crafting system for PC & Mobile. Includes world generation, block placement, crafting mechanics, save/load, day–night cycle, weather systems, and simple Creature AI.
VIDEO: https://www.youtube.com/watch?v=Dx4Dycvmyak
Build, craft, and survive in fully customizable voxel-based worlds for PC & Mobile.
Voxel Building, Crafting and Survival System is a complete, modular framework that allows you to create interactive voxel environments with block placement and destruction, inventory management, crafting mechanics, and dynamic world simulation.
The system includes procedural world generation, saving and loading, a day–night cycle, weather systems, and a basic Creature AI system. Designed to be flexible and extensible, it provides a solid foundation for survival, building, or sandbox-style projects. Everything is structured for easy integration and customization, allowing you to focus on expanding gameplay, adding new mechanics, and shaping your own unique voxel experience.
Voxel World Generation
Auto-generate terrain with entity block layers
Procedurally spawns trees and bushes
Fully compatible with save/load system
Block Interaction System
Break, damage, and destroy any entity (block)
Place entity (block) seamlessly with raycast precision
Unique entity (block) health, break FX, and loot drops
Each entity (block) prefab can have its own HP, particle, and sound
Save & Load System
Every block you place or destroy is saved automatically
World data is stored in world.json
Inventory data in inventory_save.json
Works on both PC and Mobile platforms
Inventory & Hotbar System
Add, remove, and select items with an intuitive hotbar
Mouse scroll or touch UI navigation
Icons and quantities auto-update in real-time
Mobile & PC input support out of the box
Crafting System
Create new items from resources using Crafting Recipes (ScriptableObjects)
Fully functional crafting UI with ingredients and results
Easily extendable for your custom recipes
Dynamic Day & Night Cycle
Real-time sun movement and lighting changes
Auto-switches between daytime and nighttime ambience
Customizable sunrise/sunset hours
Ambient lights automatically turn on/off
Weather System
Randomly alternating rain and clear weather
Particle-based rain effect
Fully synchronized with the day–night cycle
Full Player Controller
Smooth First-Person Controller with walking, running, and jumping
Dynamic stamina and health management
Footstep sounds and camera shake effects
Works perfectly with mobile joystick and PC inputs
Game UI System
Complete HUD with health, stamina, crafting, pause, and map controls
Crosshair and touch buttons for mobile users
Ready-to-use menus and settings
Creature AI System
Simple Enemy AI (Cactus Walker) - Attacks, Get Damages, Chases, Idle
Simple Neutral AI (Robot) - Get Damages, Wander, Idle
Ready for Expansion
This system is designed with modularity in mind — easily add new block types, new crafting recipes, tools, and gameplay mechanics.
Whether you’re creating a survival game, a sandbox builder, or a voxel adventure, this package gives you the perfect starting point. This asset is Ideal For:
Developers who want to create Voxel map building games
Students and hobbyists learning voxel systems
Note: This asset uses the New Input System and is compatible with Unity 2022 and newer, including Unity 6.









