
Beschreibung
This is a new variant of our previous aircraft model, featuring updated details and improvements while maintaining high-quality standards. The model is properly UV-mapped and includes various texture maps: basecolor, metallic, roughness, normalmap, opacity, and emissive. It follows a PBR metallness-roughness (alpha-blended) workflow, making it easy to import into any game engine or 3D software.
What's New in This Variant?
Improved detailing on the exterior and cockpit.
Enhanced textures for a more realistic look.
Optimized geometry for better performance.
Additional rigging improvements for smoother animation.
The model is primarily created in Blender and rendered using the Cycles engine. It includes both exterior and cockpit, with rigged flaps and propellers for easy animation.
This flexible model is optimized for best performance, striking a balance between detail and efficiency. It is mostly quad-based, with a few tris and minimal n-gons.
Material Breakdown:
Plane Body
Plane Backwall
Plane Cockpit Controller
Plane Cockpit Glass
Plane Cockpit Props
Plane Cockpit
Plane Engine
Plane Knob
Plane Seats
Plane Tyres
Plane Window
Plane Window Rail
Propeller























