
์ค๋ช
Google Play Games Services v2 for Android games in Unreal Engine, with full Blueprint and C++ support.
The plugin supports player sign-in, achievements, leaderboards, saved games, player profiles and events.
All operations use an asynchronous callback-based flow with success, failure and conflict handling, giving you predictable control over authentication, score submission, achievement unlocking, and cloud save loading.
Clean Blueprint nodes, C++ API, documentation and Discord support make integration straightforward for both simple mobile games and larger Android projects.
๐ This plugin is an independent implementation and is not affiliated with or endorsed by Google LLC.
โข ๐ Documentation
โข ๐ฌ Discord Community
Supported Google Play Games Services
๐ฎ Player Sign-In
๐ Achievements
๐ Leaderboards
โ๏ธ Saved Games (Cloud Save)
๐ค Player Profile
๐ Events
Supported Features
๐งฉ Clean Blueprint API with full C++ support
๐ Fully asynchronous operations with success, failure, and conflict callbacks
๐ Full Achievements support (unlock, reveal, increment, set steps, UI)
๐ Complete Leaderboards API (submit scores, immediate results, queries, UI)
โ๏ธ Cloud Saved Games with conflict resolution and metadata access
๐ค Player profile access for signed-in users
๐ Google Play Games Events support








