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Google Play Games Services for Unreal Engine ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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Google Play Games Services v2 for Android games in Unreal Engine, with full Blueprint and C++ support.

The plugin supports player sign-in, achievements, leaderboards, saved games, player profiles and events.

All operations use an asynchronous callback-based flow with success, failure and conflict handling, giving you predictable control over authentication, score submission, achievement unlocking, and cloud save loading.

Clean Blueprint nodes, C++ API, documentation and Discord support make integration straightforward for both simple mobile games and larger Android projects.

๐Ÿ›ˆ This plugin is an independent implementation and is not affiliated with or endorsed by Google LLC.

โ€ข ๐Ÿ“„ Documentation
โ€ข ๐Ÿ’ฌ Discord Community

Supported Google Play Games Services

  • ๐ŸŽฎ Player Sign-In

  • ๐Ÿ† Achievements

  • ๐Ÿ… Leaderboards

  • โ˜๏ธ Saved Games (Cloud Save)

  • ๐Ÿ‘ค Player Profile

  • ๐Ÿ“Š Events

Supported Features

  • ๐Ÿงฉ Clean Blueprint API with full C++ support

  • ๐Ÿ”„ Fully asynchronous operations with success, failure, and conflict callbacks

  • ๐Ÿ† Full Achievements support (unlock, reveal, increment, set steps, UI)

  • ๐Ÿ… Complete Leaderboards API (submit scores, immediate results, queries, UI)

  • โ˜๏ธ Cloud Saved Games with conflict resolution and metadata access

  • ๐Ÿ‘ค Player profile access for signed-in users

  • ๐Ÿ“Š Google Play Games Events support

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