
Descrizione
Google Play Games Services v2 for Android games in Unreal Engine, with full Blueprint and C++ support.
The plugin supports player sign-in, achievements, leaderboards, saved games, player profiles and events.
All operations use an asynchronous callback-based flow with success, failure and conflict handling, giving you predictable control over authentication, score submission, achievement unlocking, and cloud save loading.
Clean Blueprint nodes, C++ API, documentation and Discord support make integration straightforward for both simple mobile games and larger Android projects.
🛈 This plugin is an independent implementation and is not affiliated with or endorsed by Google LLC.
• 📄 Documentation
• 💬 Discord Community
Supported Google Play Games Services
🎮 Player Sign-In
🏆 Achievements
🏅 Leaderboards
☁️ Saved Games (Cloud Save)
👤 Player Profile
📊 Events
Supported Features
🧩 Clean Blueprint API with full C++ support
🔄 Fully asynchronous operations with success, failure, and conflict callbacks
🏆 Full Achievements support (unlock, reveal, increment, set steps, UI)
🏅 Complete Leaderboards API (submit scores, immediate results, queries, UI)
☁️ Cloud Saved Games with conflict resolution and metadata access
👤 Player profile access for signed-in users
📊 Google Play Games Events support








