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Description

Global Event Handler / Manager for Unreal Engine

By eelDev

A lightweight, powerful system that enables global communication across your Unreal Engine project using delegates. With this plugin, you can bind and trigger events from anywhere—without direct references—making your code cleaner, more modular, and easier to maintain.

Key Features
  • 🔗 Bind events globally from any class or Blueprint

  • 📣 Call events from anywhere in your project (e.g., GameMode, GameInstance, Level Blueprint)

  • 🧩 No need to reference specific actors or widgets to execute their logic

  • 🧼 Great for decoupling UI, systems, and logic

🎮 Example Use Case
  1. Bind an event like "MyEvent" inside your UMG Widget.

  2. Later, trigger "MyEvent" from anywhere (e.g., your Game Mode, Game Instance, or Level Blueprint).

  3. The event executes in the widget—no direct reference needed.

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