
Descrizione
Notes:
This project uses Lumen for UE5.7 At the bottom of this page i added a link with documentation for Lumen.
To get the most out of this project, it uses hardware raytracing and Megalights. I have added documentation for that and other visual settings, Please check before purchasing: Link to PDF
This project uses the ''Sun position calculator'' plugin. This plugin comes with Unreal Engine by default but has to be enabled in your project.
Lights and doors are not animated/scripted (door pivots are on the hinges)
Pools do not contain water but this can be added with a plugin.
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This is a high quality modern neighbourhood and house pack with 20 furnished interiors. All houses are connected by streets. This neighbourhood comes as a level in this project.
All houses can also be separately dragged from the content browser into your project as level instances.
3 versions for each house are included: Empty, furnished and furnished+garden
These houses were orginally designed by me in 2024 and every single asset in this project has been custom designed and modeled for this project.
All textures are from CC0 sources: AmbientCG and Polyhaven.
Paintings and rugs were created with custom procedural shaders in Blender. (no generative AI is used in any part of this project)
Blueprint lights
These houses and the neighbourhood are fully set up to be lit at night
The interior lights are static meshes + dynamic lights. These are linked to eachother as blueprints. From these blueprints properties of these lights can easily be modified.
Modularity:
These houses were developed with modular parts. These parts snap properly to the grid. I dont recommend assembling a house from scratch with these parts because these houses use many different parts. But these parts are handy if the houses need to be modified.
Performance
In the full neighbourhood level this project uses about 10gb of ram when using it in the Unreal Editor.
Framerate is smooth and without stutters.
Megalights is enabled to ensure high performance while keeping high quality shadows on all lights. (if this project runs slow, megalights is probably toggled off and needs to be toggled on in the project settings)
Every mesh has custom LODs which are tuned to be very low poly on a distance.
Foliage
The grass trees and bushes are just placed static polygon meshes. No addon is needed to run this. The foliage can simply be removed or replaced if something else is desired.
Organized
All houses are organized in 4 sub groups (House/Furniture/Outdoor-space/grass-garden)
Streets are grouped in separate sections aswell.
Other features
All assets exept for the 3D grass and small decorative art have collision.
Static meshes have been set up for the option for light baking aswell if that is preferred instead of Lumen.
Blender
I have included a Blender file aswell. This is set up for Cycles renders. This file is also the file where all assets were originally modeled. I recommend using Blender 4.4 or higher for this. Youtube video of the Blender version
Exported formats
There is a GLB and FBX format included. Both of these formats have the textures packed into the file.
How to enable lumen for your project: Forum link
Floor plans of every included house: Link to folder with floor plans
Raytracing and auto exposure settings may need to be turned on, i made a PDF with steps to follow to do this correctly: Link to PDF
Sources of CC0 Textures Link to PDF























