
Opis
This package includes a highly customizable Master Material for interior parallax cube-mapping, designed to seamlessly blend interior and exterior textures. A selection of ready-to-use textures is also included.
It's highly customizable thanks to advanced randomization systems, vertical shutters, curtains, emissive controls, and multiple texture adjustment options. It allows you to quickly create unique-looking building interiors and facades while significantly speeding up your workflow.
It's intended to be used with any building typology: whether the facade is flat and done with a texture set or created with modular meshes.
It can be used both for close-ups and distant use.
2 material masters:
_Complex : with all the randomization and texture adjustment. Use any texture you want without continuous reimport to adjust them
_Cheaper : with the most important randomization and without most of the texture adjustment. it's intended for using textures exactly as they are imported, without in-game adjustment to slightly increase performances.
Platform Compatibility:Configured with a Shader Model 5 (SM5) workflow and no dependency on Ray Tracing, Lumen, or Nanite, this material is suitable for:
Windows
macOS
Xbox platforms
Linux
Designed with PS4-era hardware constraints in mind (not officially tested on Sony hardware or SDK).






