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Media 1 for listing Interior cubemap master material

Description

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This package includes a highly customizable Master Material for interior parallax cube-mapping, designed to seamlessly blend interior and exterior textures. A selection of ready-to-use textures is also included.

It's highly customizable thanks to advanced randomization systems, vertical shutters, curtains, emissive controls, and multiple texture adjustment options. It allows you to quickly create unique-looking building interiors and facades while significantly speeding up your workflow.


It's intended to be used with any building typology: whether the facade is flat and done with a texture set or created with modular meshes.

It can be used both for close-ups and distant use.

2 material masters:

  • _Complex : with all the randomization and texture adjustment. Use any texture you want without continuous reimport to adjust them

  • _Cheaper : with the most important randomization and without most of the texture adjustment. it's intended for using textures exactly as they are imported, without in-game adjustment to slightly increase performances.


    Platform Compatibility:

    Configured with a Shader Model 5 (SM5) workflow and no dependency on Ray Tracing, Lumen, or Nanite, this material is suitable for:

    • Windows

    • macOS

    • Xbox platforms

    • Linux

    Designed with PS4-era hardware constraints in mind (not officially tested on Sony hardware or SDK).

Included formats