
説明
VIDEO
DOCUMENTATION
Physics Grab System is a Blueprint-based physics interaction system for Unreal Engine that allows players to pick up, carry, rotate, drop, and throw physical objects.
The system is designed for horror games, survival games, puzzle games, immersive simulation projects, adventure games, and first-person experiences where players need to interact with objects in a realistic and intuitive way.
When the player looks at a grabbable object, the system can display an outline highlight effect. Players can pick up objects, move them around the environment, rotate them for better positioning, drop them, or throw them using adjustable force settings. Different objects can have different weight values that affect how they behave while being carried and thrown. Lightweight objects feel fast and responsive, while heavier objects move more slowly, require more effort to handle, and are thrown with reduced force. The system also supports maximum carry weight limits, allowing developers to restrict which objects can be picked up.
The system is fully Blueprint-based, so it can be edited and expanded without C++. New grabbable objects can be created by assigning a mesh and configuring interaction settings such as weight, carry limits, and grab behavior.
This system is made for single-player projects and is easy to integrate into existing first-person or third-person projects through the included Physics Grab Component.
Features:
100% Blueprint-based system
Physics object interaction
Pick up objects
Carry objects
Rotate held objects
Drop objects
Throw objects
Adjustable throw force
Weight-based object handling
Weight-based throw behavior
Maximum carry weight system
Outline highlight system
Auto drop on player collision
Grabbable Actor Blueprint
Physics Grab Component
Adjustable grab distance
Configurable interaction settings
Easy character integration
Example grabbable objects included
Demo map included
Easy to customize
No C++ required
Single-player ready
Suitable for horror games
Suitable for survival games
Suitable for puzzle games
Suitable for adventure games
Suitable for immersive simulation projects
Suitable for first-person projects
Suitable for third-person projects













