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Physics Grab System is a Blueprint-based physics interaction system for Unreal Engine that allows players to pick up, carry, rotate, drop, and throw physical objects.

The system is designed for horror games, survival games, puzzle games, immersive simulation projects, adventure games, and first-person experiences where players need to interact with objects in a realistic and intuitive way.

When the player looks at a grabbable object, the system can display an outline highlight effect. Players can pick up objects, move them around the environment, rotate them for better positioning, drop them, or throw them using adjustable force settings. Different objects can have different weight values that affect how they behave while being carried and thrown. Lightweight objects feel fast and responsive, while heavier objects move more slowly, require more effort to handle, and are thrown with reduced force. The system also supports maximum carry weight limits, allowing developers to restrict which objects can be picked up.

The system is fully Blueprint-based, so it can be edited and expanded without C++. New grabbable objects can be created by assigning a mesh and configuring interaction settings such as weight, carry limits, and grab behavior.

This system is made for single-player projects and is easy to integrate into existing first-person or third-person projects through the included Physics Grab Component.

Features:
  • 100% Blueprint-based system

  • Physics object interaction

  • Pick up objects

  • Carry objects

  • Rotate held objects

  • Drop objects

  • Throw objects

  • Adjustable throw force

  • Weight-based object handling

  • Weight-based throw behavior

  • Maximum carry weight system

  • Outline highlight system

  • Auto drop on player collision

  • Grabbable Actor Blueprint

  • Physics Grab Component

  • Adjustable grab distance

  • Configurable interaction settings

  • Easy character integration

  • Example grabbable objects included

  • Demo map included

  • Easy to customize

  • No C++ required

  • Single-player ready

  • Suitable for horror games

  • Suitable for survival games

  • Suitable for puzzle games

  • Suitable for adventure games

  • Suitable for immersive simulation projects

  • Suitable for first-person projects

  • Suitable for third-person projects

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