
Descrizione
Bring Ancient Phoenician and Carthaginian-inspired equipment, resources and legendary treasures to your game with 1,000 coordinated full-color icon designs by Cobalt Graphics. Build readable inventories, crafting menus, shops, quest rewards and strategy interfaces with cedar, bronze, limestone, terracotta, cobalt glass, gold and richly colored purple textiles artwork.
CONTENTS
• 1,000 designs in 10 themed categories, 100 designs per category.
• 3,000 individual transparent PNG files: each design at 256×256, 512×512 and 1024×1024 pixels.
• Clear category folders and descriptive filenames.
• Static 2D artwork with transparent backgrounds; no baked-in icon frames.
10 CATEGORIES
Ships, Seafaring and Navigation; Harbors, Cities and Architecture; Trade, Coins and Cargo; Purple Dye, Textiles and Clothing; Glass, Jewelry and Luxury; Crafts, Tools and Workshops; Arms, Armor and Campaigns; Farming, Food and Daily Life; Writing, Seals and Administration; Gods, Rituals and Symbols.
ARTWORK NOTES
Ancient Phoenician and Carthaginian-inspired fantasy game art, inspired by the Phoenician maritime cities and Punic Carthage, including stylized symbolic creatures and ritual objects; not an archaeological reconstruction. Larger exports are resampled from smaller source artwork, not native 1024px paintings. The three sizes are versions of the same 1,000 designs, not 3,000 different designs. No layered source files, 3D models, animations, working inventory system or promotional backgrounds are included. Illustrated promotional layouts illustrate the theme and possible uses; presentation scenery and decorative arrangements are not included. Videos show actual delivered icons.
FAB FORMATS
Additional Files: complete PNG collection at 256, 512 and 1024 pixels. The 1024×1024 PNGs are supplied here.
Unity: native Unity 6 package with 1,000 individual 512×512 sprites, alpha import settings and 11 preview scenes (overview plus one per category). No runtime scripts or package-specific shaders.
Unreal Engine: UE 5.8 content-only project with 1,000 individual 512×512 Texture2D assets, UserInterface2D compression, sRGB, no mipmaps and no texture streaming. No plugins or code are required to use the delivered textures.
The art can be used in different render pipelines and viewport aspect ratios through the appropriate UI/sprite material in your project. The preview scenes are not a complete adaptive UI system. Platform compatibility refers to static texture assets, not separately certified builds on every device.
LICENSE
Fab purchases are governed by the Fab Standard License for the selected pricing tier.









