
Description
Transient Shaper Pro
Homepage (Audio Demos, Tutorials, Documentation)
Transient processors are a secret weapon used by studios, sound designers, and music producers world-wide to sculpt the punch of their music and sound effects and Musicianeer's Transient Shaper Pro brings that power to Unreal Engine for your real-time games and experiences!
Use Transient Shaper Pro to make your gun shots pop, soften the attack on foley or dialogue, or bring out the texture of your footsteps! The applications are nearly limitless, and all completely powered by runtime parameters driven from your Unreal project!
In Transient Shaper Pro, we offer 5 different ways to leverage Unreal's powerful AudioMixer and MetaSound technology!
Source Effect Preset
Which can be added to any of your individual sources, including on specific instances using the AudioComponent interface!
TutorialSubmix Effect Preset
Allowing you to effect whole groups of sounds as part of the AudioMixer's post-processing render stage!
TutorialMetaSound Node
A classic MetaSound Node with Advanced Timing parameters exposed to the render graph and supporting Node Configuration for as many channels as your system can handle!
TutorialMetaSound CAT Node*
All the power of the regular MetaSound Node but using Unreal's Experimental CAT audio!
TutorialWaveform Transformation**
The cook-time processor designed for Unreal's own Waveform Editor allowing you to non-destructively apply effects on cook!
Tutorial
Not only that, but along with it is a public DSP object you can reference in your own C++ audio processes and extensions!
Don't take our word for it, check out the Demos!
*CAT variant requires Experimental MetaSound plugin to be enabled.
**Waveform Transformation requires the Waveform Editor plugin to be enabled.
Plugin depends on Metasound Plugin, which is active by default for Unreal Engine 5.8
AI Disclosure:
Jetbrains Rider IDE:
Some Auto-Complete
Claude Code:
Research Experimental API (CAT)
Code Reviews





