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Media 1 for listing Savable Gameplay Ability System

Description

SavableGAS provides a UAbilitySystemComponent subclass that can snapshot Attribute Sets and active duration Gameplay Effects (including periodic timing state) into a portable struct and restore them later. Intended to work with any save game system.

Supports saving attributes and gameplay effects, including eliminating possible double application. Only Has Duration effects (including those with infinite duration) are saved, because instant and infinite are assumed to be applied by the game logic.

  • Supports both Blueprints and C++

  • Not tied to any save system - use what you want!

🔗 Usage Instructions & Documentation

💬 Discord

Included formats