Description
Volumetric Glass is an advanced and efficient master material designed for rendering volumetric shapes and glass. The package helps create sci-fi-style environments like water tanks, aquariums, underwater tunnels, and even glass in bathyscaphes. It is perfectly balanced between quality and efficiency. It was designed and optimized especially for high-quality Virtual Reality and PC/Console games.
Features:
Two types of material underwater volume and shaped glass
GPU-friendly and very efficient (only 150 instructions) can be used on mobile as well as in the VR
Multiple shapes (box, sphere, ellipse, cylinder, mesh)
Spline-based tunnel blueprint
Over 70 parameters must be set up, including light shafts, volumetrics, scattering, glass color, fog density, wet color, and reflections.
Animated clip plane surface
Vertex color-based texture masking
An example map contains an underwater world and a sci-fi laboratory
High-quality fast scattering
Fast box projected reflections
Custom multi-channeled point lights
Easy to integrate with other water surfaces like Aquatic Surfaces.
No precomputation so that it can be used as a window in an underwater bathyscaphe.
***Monthly Unreal Engine Sponsored Content product for November 2020***
Included formats
- versions