Description
WorldMap_Location is a blueprint that integrates numerous features within a single asset that you can position, rotate, and scale within an Unreal level:
- Choice of view to display (31 available views, plus the possibility to display your custom view)
- Choice of countries to highlight (Depending on the selected view, by selecting a single country or multiple countries in a datatable)
- Display options for selected and non-selected countries (Display nothing, a color, or a visual from 9 available visuals)
- Option to display the flags of the selected countries
- Display the oceans among 4 available views or use a color
- Two map formats available: rectangular without Antarctica or square with Antarctica
- Two languages available for all labels: English or French
- The map is visible in editor mode
- Entry and exit animation for PLAY mode
- Location of a place by copying its longitude and latitude coordinates from Google Maps
- Location of multiple places, again with the help of Google Maps, stored in a datatable
- Adjustment of colors and material properties for various elements: labels, frame, grid, borders, background of objects
- Option to display borders or not. Possibility to display 3D borders on non-selected countries
- Display of a title and/or subtitle
This project was made possible thanks to assets from Natural Earth (https://www.naturalearthdata.com/). The projection used is WGS84 Pseudo Mercator (EPSG:3857).
You can edit the data with the excel file that you can find here.
You can watch a video about the blueprint here
Included formats
- versions