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Multimedia 1 dla listy Tennis Court 4K PBR- Multi Surface with Fence

Opis

High‑quality, dimension‑accurate tennis court model designed for games, animations, and real‑time visualizations. The geometry and shaders are optimized for performance while maintaining visual fidelity in both viewport and final render.

Key specifications

  • Realistic tennis court with true to scale dimensions (standard singles and doubles court sizes).

  • Includes net options for both single and double play; the model is set up with single net as the default.

  • A total of 5 objects:

    • Court surface

    • Net (singles configuration)

    • Net poles

    • Referee chair

    • Fence

  • Separate net mesh for double‑play configuration is included.

Materials and textures

  • 2 materials:

    • One for the court surface and net poles.

    • One for the nets and the Fence.

  • 4K PBR textures (4096 × 4096) provided in both JPG and PNG formats.

  • JPG textures are used by default for smaller file size and better real‑time efficiency.

  • Texture maps included:

    • Albedo

    • Metal

    • Roughness

    • Normal (Normal_GL)

    • AO (included and pre‑set in the Blender file for material workflow).

Scene and Blender file

  • Well‑organized Blender file with:

    • Scene layout matching standard tennis court proportions.

    • Default camera setup.

    • Clean collection structure (separate collections for courts, net, poles, fence and referee chair).

    • Render setup configured for both Eevee and Cycles.

  • The AO texture can be toggled or adjusted in the Principled BSDF network for flexible shading.

Export formats

  • Native Blender (.blend) scene.

  • Exported formats included for Grass, Asphalt, Hard Surface and Clay versions:

    • FBX

    • GLB

    • USDZ

    • All packed here as additional files

  • Suitable for use in game engines (Unity, Unreal, etc.), real‑time renderers, and 3D visualization tools.

Mesh and performance

  • Total mesh count: 5 objects.

  • Total vertex count: 24,108 vertices across all objects (one court, Fence, Poles, Fence, Referee Chair)

  • Mesh and texture data are optimized for:

    • Low polygon count with minimal visual loss.

    • Compatibility across multiple 3D software and rendering pipelines.

Uwzględnione formaty

Dodatkowe pliki