
説明
Anchor your operator in authenticity. The Plate Carrier is the foundational piece of modern tactical gear, engineered from real-world reference to deliver uncompromising realism for your MetaHumans. Built with studio-grade topology, 4 LODs, and material-accurate PBR texturing - from rugged Cordura nylon to authentic webbing and hardware - it's engineered for peak performance in Unreal Engine 5. Available in a full spectrum of officially accurate colorways and camo patterns, this isn't just body armor; it's the central platform of your character's loadout.
Designed as part of the GRITFORM3D ecosystem, it seamlessly integrates with Modern Military Uniform for perfect layering and fit.
KEY FEATURES:
· Built for Performance: Includes 4 optimized LODs, clean topology, and efficient UVs - ready for real-time use in games and virtual production. LOD0 has 10,630 verts (21,200 tris)
· MetaHuman Integration: Parametric clothing design ensures perfect fit on any MetaHuman body - zero clipping, zero scaling issues. Real-world accurate proportions.
· 4K PBR Texturing: Features authentic fabric response, real wear patterns, and true-to-life stitching for film-quality results.
· 8 Colorways: Cover any era or unit. Includes Authentic UCP, Procedural Multi-Terrain, Procedural Multi-Terrain Black, Procedural Woodland, OD Green, Tan, Coyote Brown, and Black
Perfect for: Modern military games, period-accurate films, cinematic trailers, virtual production, serious indie projects, and professional archviz.
Installation instructions:
Download the .mhpkg from this FAB listing after purchase
Create a folder called "Outfits" in your content folder, if you don't already have one. (All>Content>Outfits, or /All/Game/Outfits depending on how you are viewing it)
Create a folder in "Outfits" called "GF3D_UniversalArmorPlateCarrier"
Drag OA_GF3D_UniversalArmorPlateCarrier.mhpkg into your new "GF3D_UniversalArmorPlateCarrier" folder.
Drag WI_OA_GF3D_UniversalArmorPlateCarrier into the Outfit Clothing section in MHC and double click to apply it.

















