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Friend or Foe Ai Perception System Extender (Team Enabler) 제품 등록을 위한 미디어 1개
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설명

This plugin gives you access to two Blueprint exposed variables for enabling Team Perception in the Perception system as well exposing the option for AI to use PlayerStates. Great for GAS systems that use the player state to host the ability system.

How to use:

- Enabled the plugin TeamEnabler

-Set or use the TeamAIController as your parent AI Controller.

-You will see the option to set a team by a numerical value.

-If the perception system detects a controller with a different number it is perceived as the enemy. Matching numbers are friendly. You can also enable the AI controller to have a player state by checking the Boolean in the class defaults (Not needed for the Perception system Team Logic).

Detailed documentation is available inside the plugin folder as well as link below.

Video Tutorial

After the setup, when you use the built in AI Perception system. It will be able to correctly identify friendly and enemies within the system.

Easy to use. Enjoy.

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