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Media 1 for listing Camera Control Manager

Description

🎥 Camera Control Manager — complete camera & UI system for Unreal Engine 5.

Not just a camera. This is a ready‑to‑use template for RTS, Fighting, ArchViz, and Co‑op games. Includes full menu system, interactive tutorials, unit selection, formations, and multiplayer co‑op logic.


🎬Watch RTS + ArchViz trailer 🆘 Join Discord for Support 🎬Watch Fighting mode

Download Build Demo project

Download Build ARCHVIZ demo

🎮 THREE COMPLETE CAMERA MODES

RTS MODE

  • Single + rectangle unit selection (mouse & gamepad)

  • Move commands with formation system (Free / Box / Triangle)

  • Edge scrolling & click‑drag movement

  • Full network replication — works in Listen Server and Dedicated Server

  • Co‑op ready — IdController system prevents players from controlling each other's units

  • Deselected units become available for other players — perfect for shared control co‑op

FIGHTING MODE

  • 2.5D and 3D camera modes

  • Automatic player tracking — keeps all fighters in frame

  • Fully networked combat demo (attacks, dodges, hit reactions, RPC calls)

ARCHVIZ MODE

  • Point‑to‑point camera movement via GoToPointOfView actors

  • No NavMesh required — works with imported CAD models

  • Visited points change color (customizable)

  • Perfect for real estate, museums, product showcases

📚 COMPLETE RTS TEMPLATE — NOT JUST A CAMERA

This is a production‑ready template you can use as the foundation for your RTS game:

  • Full menu system with gamepad support (DPAD navigation, A to confirm, B to cancel)

  • Interactive tutorials that teach movement, rotation, zoom, unit selection, move commands, and formations

  • Tutorials auto‑detect input device — show keyboard/mouse or gamepad buttons automatically

  • Formation system with UI menu — switch between Free, Box, and Triangle at runtime

  • Dispatcher system for easy expansion — add your own tutorials or game logic without modifying core code

The RTS demo alone is worth the price — study it, copy what you need, replace the assets with your own.

✅ KEY FEATURES

✓ 100% Blueprint — no C++ required

✓ Full network replication — co‑op ready with IdController ownership system

✓ Gamepad support — full UI navigation (DPAD, A/B buttons), camera controls, unit selection

✓ Custom collision presets — LandscapeObject (auto‑height), BlockCamera (boundaries)

✓ Enhanced Input — ready‑to‑use IMC_CameraControl with all bindings

✓ Smooth camera movement — adjustable lag, rotation speed, zoom limits

✓ Auto height — camera follows landscape elevation

✓ Click‑drag movement — grab and drag world with left mouse

✓ Edge scrolling — move camera by touching screen edges

✓ Focus on target — smooth camera interpolation to any actor

✓ Multiple character tracking — camera zooms and rotates to keep group in frame

🎮 WHAT'S INSIDE THE DEMOS

  • RTS ShowRoom — complete RTS template with tutorials, menu, formations, multiplayer co‑op

  • Fighting ShowRoom — playable fighter with attacks, dodges, hit reactions, networked combat

  • ArchViz ShowRoom — point‑to‑point camera with GoToPointOfView actors

All demos include full gamepad support and can be played with mouse/keyboard or controller.

📖 Full documentation included.


If you only need a fighting camera, buy Fighting Camera Manager — a cheaper standalone version.

Included formats