
Description
🎥 Camera Control Manager — complete camera & UI system for Unreal Engine 5.
Not just a camera. This is a ready‑to‑use template for RTS, Fighting, ArchViz, and Co‑op games. Includes full menu system, interactive tutorials, unit selection, formations, and multiplayer co‑op logic.
🎬Watch RTS + ArchViz trailer 🆘 Join Discord for Support 🎬Watch Fighting mode
🎮 THREE COMPLETE CAMERA MODES
RTS MODE
Single + rectangle unit selection (mouse & gamepad)
Move commands with formation system (Free / Box / Triangle)
Edge scrolling & click‑drag movement
Full network replication — works in Listen Server and Dedicated Server
Co‑op ready — IdController system prevents players from controlling each other's units
Deselected units become available for other players — perfect for shared control co‑op
FIGHTING MODE
2.5D and 3D camera modes
Automatic player tracking — keeps all fighters in frame
Fully networked combat demo (attacks, dodges, hit reactions, RPC calls)
ARCHVIZ MODE
Point‑to‑point camera movement via GoToPointOfView actors
No NavMesh required — works with imported CAD models
Visited points change color (customizable)
Perfect for real estate, museums, product showcases
📚 COMPLETE RTS TEMPLATE — NOT JUST A CAMERA
This is a production‑ready template you can use as the foundation for your RTS game:
Full menu system with gamepad support (DPAD navigation, A to confirm, B to cancel)
Interactive tutorials that teach movement, rotation, zoom, unit selection, move commands, and formations
Tutorials auto‑detect input device — show keyboard/mouse or gamepad buttons automatically
Formation system with UI menu — switch between Free, Box, and Triangle at runtime
Dispatcher system for easy expansion — add your own tutorials or game logic without modifying core code
The RTS demo alone is worth the price — study it, copy what you need, replace the assets with your own.
✅ KEY FEATURES
✓ 100% Blueprint — no C++ required
✓ Full network replication — co‑op ready with IdController ownership system
✓ Gamepad support — full UI navigation (DPAD, A/B buttons), camera controls, unit selection
✓ Custom collision presets — LandscapeObject (auto‑height), BlockCamera (boundaries)
✓ Enhanced Input — ready‑to‑use IMC_CameraControl with all bindings
✓ Smooth camera movement — adjustable lag, rotation speed, zoom limits
✓ Auto height — camera follows landscape elevation
✓ Click‑drag movement — grab and drag world with left mouse
✓ Edge scrolling — move camera by touching screen edges
✓ Focus on target — smooth camera interpolation to any actor
✓ Multiple character tracking — camera zooms and rotates to keep group in frame
🎮 WHAT'S INSIDE THE DEMOS
RTS ShowRoom — complete RTS template with tutorials, menu, formations, multiplayer co‑op
Fighting ShowRoom — playable fighter with attacks, dodges, hit reactions, networked combat
ArchViz ShowRoom — point‑to‑point camera with GoToPointOfView actors
All demos include full gamepad support and can be played with mouse/keyboard or controller.
📖 Full documentation included.
If you only need a fighting camera, buy Fighting Camera Manager — a cheaper standalone version.














