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Media 1 for listing Rising and Drifting Steam VDB Loop Pack
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Description

A high quality pack of Steam Seamless Looping VDBs, simulated by a Senior Hollywood VFX artist in Houdini.

Demo Video with FX Element Showcase and Material Instance example:

https://youtu.be/upJu0tPdy6o

Add atmosphere and drama to any scene or level with 13 Movie quality seamless looping heterogeneous volume elements.

Help Documentation: https://docs.google.com/document/d/e/2PACX-1vRvohEOLPTJRWUea9-pyRpH7c3CSqC_jzmOJxbj8eu2YfgVyE2Ui1pYrxrlwPn5wtpxvxvBtsz4U7Ys/pub

Instantly enhance your scene. Minimal setup required. Plug and play with ease.

  • 13 Separate Movie Quality FX VDBs with 2 LOD, for a total of 26 separate vdbs (saved as SVT in Unreal).

  • Optimized 8 bit unorm VDB caches

  • Seamless Looping over 200 or 250 frames.

  • Demo Levels for each class of element. Drifting Steam, Rising Steam, and Small Rising Steam.

  • Master Material with a Material Instance for each VDB element

  • 2 LOD

  • Density Multiplier

  • Volume Color

  • Emission Multiplier

  • Emission Color

  • Cinematic or Real-Time use

  • Heterogeneous Volume Setup with assigned Material Instances

  • Organised and Project Ready

Asset Used for Demo Images: https://www.fab.com/listings/972eb176-7b40-4a4b-948f-e7fec081c59b

Cinematic Rendering

For Cinematic Rendering, on the Heterogeneous Actors turn "Issue Blocking Requests" to on, and Under Lighting change "Lighting Downsample Factor" to 1.

and use:

r.HeterogeneousVolumes.OrthoGrid 1

r.HeterogeneousVolumes.OrthoGrid.MaxBottomLevelMemoryInMegabytes 512 (default 128)

r.HeterogeneousVolumes.OrthoGrid.ShadingRate 1 (default 4)

Path Tracer

To render heterogeneous volumes with the path tracer, enable the following:

  • Project Settings

    • Set the Default RHI to DirectX 12.

    • Enable Support Hardware Ray Tracing.

    • Enable Path Tracing

and use the console variable:

r.PathTracing.HeterogeneousVolumes 1

Included formats