
Description
| Documentation |
SplatCapture is a plugin that turns any Unreal scene into a training dataset for 3D Gaussian Splatting.
Workflow:
Place Volume Box → adjust settings → click Render → import to a Splat Training Software → trained splat.
No Structure-from-Motion required.
Main Features:
One toolbar widget that sits next to the Play button
Automatic collision-aware camera grid + manual camera placement
Camera-frustum point cloud tracing with density heatmap
Movie Render Queue integration (PNG/EXR, quality presets)
COLMAP export: cameras.txt, images.txt, points3D.ply + .txt


