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Easy Save System ์ œํ’ˆ �๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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EasySave System is a powerful save and load solution designed for Unreal Engine. It allows you to save and restore entire worlds, individual actors, objects, and variables with minimal setup. Get started in minutes โ€” no components to add, no base classes to inherit, and no C++ required. Simply mark variables with SaveGame, assign a tag, and call SaveWorld.

EasySave System is designed to work with any game type โ€” RPG, shooter, platformer, puzzle, open world or survival. It handles everything automatically including finding actors, serializing variables, compressing data and restoring everything correctly on load. All saved data is compressed for minimum file size.

๐ŸŽฅ Demo Video

๐ŸŽฎ Demo Build

๐ŸŽ“ Tutorials

๐Ÿ“ฆ Sample Project

๐Ÿ“˜ Documentation

Features:

  • Save and load your entire game world with a single node

  • Save and load individual actors independently from the world

  • Supports all Blueprint variable types - primitives, arrays, maps, sets, structs and objects and actor references

  • Save any Blueprint object โ€” GameInstance, GameState, custom objects

  • Save global values like settings and scores with built in key value store

  • Unified slot system โ€” all save functions write to one file per slot

  • The system automatically finds and restores actors โ€” no manual setup

  • EasySavable interface for OnPreSave, OnSaved and OnLoaded events on any actor, component or object

  • Auto save with configurable interval built in

  • Complete slot management โ€” create, delete, copy and list save slots

Advanced Features

  • Async save โ€” file writing on background thread, gameplay never freezes

  • Deferred loading โ€” actors restored gradually across frames, no hitches on large levels

  • Restore Transform control โ€” restore variables only or full position and rotation

  • Zlib compression โ€” minimum save file size

  • Supports all Blueprint variable types including arrays, structs and components

  • Works with Blueprint only and C++ projects

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