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Média 1 pour l'article Flying Transport Drone

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This package contains one Flying Transport Drone. This consists of a pawn actor that can fly around between points using preset paths, or be manually controlled. An example third person character that is set up to be able to enter and exit it, a path actor, and two actors to help you control/direct it during runtime. All textures and materials needed to have three types of base materials plus color masks to allow for further modification. Audio effects are also included for the rotor sounds. The basic idea is you can have a flying drone that can land, pickup up to four people, and then fly on to another location. It can also have one person manually control it and fly it around. It works in multiplayer as well as single player. The AI follows paths the player creates for it, though it only follows the splines as is, with no additional collision avoidance or navigation capability beyond following the spline as is, and landing/taking off straight up/down, so do keep that in mind.

When entering it normally, passengers are simply attached to the side of it, still possessing their own pawns like normal. Only one person can specially possess the transport, leaving their original pawn unpossessed, and directly controlling the drone itself.Features:

  • One drone pawn capable of flying around on it's own or controlled by players.

  • The ability to transport up to four players/passengers on the drone.

  •  Path following component that the Drone uses to automatically follow spline paths from one point to another.

  • Ability to enter/exit the drone seats with just a few bits of copied over code onto your own characters.

  • Three material versions, all with options for color masking to further adjust the appearance to suit your needs.

  • Two versions of the drone, one default, one with black outlines on the mesh for use with any of the materials.

  •  Actors that can upon overlap/spawn direct the transport drone to follow new paths after certain conditions are met, to help automate them more quickly in your levels. (Upon overlapping with one before landing for example, it might be set to take off once people get back on, or once empty, and follow another path then to a new point).

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