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File multimediali per l'articolo Stinging Nettle v1.3 | Nanite Foliage: 1

Descrizione

Introduction

Stinging Nettle | Nanite Foliage is a high-quality Unreal Engine 5 asset pack featuring 12 full-geometry meshes, ideal for crafting realistic landscapes, fields, or dense foliage. Optimized for Nanite and Lumen with opaque materials, it delivers superior visual fidelity and performance across close-up and expansive scenes. Using Pivot Painter 2, the meshes feature shader-level wind animations, outperforming traditional wind animation for efficiency. This is a passion project of mine, more plants will come!

Launch trailer: https://youtu.be/E25HxapR3lo

Key Features:

  • 12 unique full geometry meshes.

  • Pivot Painter 2 wind.

  • Single master material for all the meshes with a simple setup.

  • Material instances for each mesh.

  • Meticulously colored to achieve a lifelike appearance.

  • Carefully chosen details of geometry to make sense in a game.

  • Supports Unreal Engine’s foliage painting tool for easy placement.

  • Prepared foliage type instances for each mesh with settings for density and angles.

  • Material parameter collection is gathered from pivot painter 2 material functions to control speed, rotation and direction of wind on all meshes in this pack.

  • Material parameter collection for changing color temperature of all meshes.

  • Size of the asset pack is only 37Mb.

Supported engine versions

  • 5.5

  • 5.4

  • 5.3

Installation Instructions

  1. Purchase and download Stinging Nettle | Nanite Foliage from Fab.

  2. In the Epic Games Launcher, go to Library > Vault, locate the pack, and click Add to Project.

  3. Select your project or create a new one to import the asset.

Quick Start Guide

  • Create or open a level with a landscape.

  • Drag and drop the foliage type instances of choice into the foliage tool and start painting.

  • Use the two material parameter collections to control the wind speed, rotation, direction and color temperature of all meshes in this pack.

  • Experiment with what meshes you like. Tip: mix with my other free asset Kentucky Bluegrass and White Clover.

Content

  • 12 meshes with vertex count between 5 523 - 12 683

  • 12 foliage type instances with pre configured size and unique density on all meshes to give you a good starting point

  • 1 material

  • 5 textures between 600x600 and 4k.

  • 24 position maps for pivot painter 2

  • 48 material instances

  • 1 material parameter collection for controlling the wind of all meshes in this pack

  • 1 material collection to control the color temperature of all the meshes in this pack

  • 9 pivot painter 2 material functions(they are engine default except for collection of material parameters)

Material setup

  1. 1 master material consisting of 1 base texture, 1 normal map, 1 roughness map and 2 imperfection textures, parameters for color tweaks and pivot painter 2 material functions. Features a two-sided foliage shading model for realistic light transmission. Custom nodes on base color to white balance in color space HSV and to be able to invert the brightness.

  2. 1 material instance per mesh for getting the position maps and for activating and tuning the wind levels. 2 out of the 4 wind levels are used for this asset.

  3. 1 material instance for the 2 leaf material slots with double sided materials.

  4. 2 material instances for the stem and branches with single sided materials.

Changelog

  • Version 1.3 (28’th of June 2025):

    - Configured ambient occlusion to make the material look more realistic in shadows.

  • Version 1.2 (18'th of June 2025):

    - Improved the colors to match other assets better, warmer and darker.

  • Version 1.1 (30’th of May 2025):

    - Leaf material improvement. The top of the leaves have a switch added with the brightness of the base color inverted and tweaked in color space HSV to look more like nettle leaves.

  • Version 1.0 (28’th of May 2025):

    - Initial release

Formati inclusi